
Cartoon Animator 4 Beta Test - Welcome and Have FUN!!!.Cartoon Animator 4.4 Early Access Program.Cartoon Animator 4.3 Beta Test - be the inspiration of CTA to AE.
Wishful Features - Craft Your Dream Tool. CrazyTalk Interactive Avatars for Unity & Web. Wishful Features – Craft your dream tool. Installation & Registration of Mac Version & Content. Wishful Features - Craft Your Dream Tools. Unreal Live Link Plug-in (Redirect Forum). Character Creator Developer Content Exhibition. Content Exhibition - Content Store & Marketplace.
Reallusion Monthly Freebie (Redirect Forum).
Bring Your Architecture to Life (2010.11). Physics Toolbox Invention Contest (2012.03). Create a Poster for any Blockbuster Movie (2014.03). Let's Battle - Battle Animation Contest (2014.06). Game Character Animation Contest (2015.04). Showcase Your Armor Knight Competition (2019.09). iClone Lip Sync Animation Contest (2021.07). If anybody has any better ideas, let me know. I don't know if there is an easy way to use Layers or something to make one closed jaw state and make it overlay all the other animations. I had to do that for a few dozen animations, but it works for now for my simple running/jumping game. On the plus side, I added an "out of breath" idle pose after a sprint with the mouth opening and closing. Then I make Animator.Jaw Close = 1 and then drag that into the Animator motion parameters to replace the old one. The only problem is most animations are read-only, so I have to find the correct animation (easier on a new project as there aren't 25 Idle and Run animations), select it, and copy it with control-D (command-D on Mac) then rename it to something like Jaw-Idle or Jaw-Run. I have to change the start and end points to equal 1. I looked at the animations in Unity from the drop-down menu WIndow > Animation > Animation and "Animator.Jaw Close" = 0 on all my offending animations. I finally got sick of it and edited all my animation files. That stopped working recently for some reason, maybe in Unity 2018.2 or 2018.3. I used to be able to fix it by editing the face bones in Unity and selecting "none" for the jaw bone. I've had that "mouth open" problem in Unity with a variety of 3D figured (DAZ, Mixamo, Reallusion) and different character rigs (Unity, Invector, Ootii 3rd-person controllers).