

I did the same thing for making water by using a glass material and water disp. Then because I just wanted it to be white, I erased the original map and just made the material white in the diffuse slot. I have been using workarounds to achieve what i want but its still kind of a pain in the but (for example: I made white leather the other by using a solid white color and a bump map that i had.I first applied the bump as its own texture to get that scale and orientation that I wanted for it, then added the bump map to match the scale of the original map (Which i guess vray does automatically?). I think it would just be useful because u cam create so many materials with just a solid color and bump/displacement map, but if you only use a solid color, currently you cant see how the bump map is going to be applied and u really dont have much control over the position and orientation of it. I wish we were able to visually see in our SU viewport the way a bump map is applied to a face (Scale and orientation).

Im referring more to how the bump/disp is actually mapped to the geometry.not the displacement distance.
